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ART DIRECTOR - UI- MOTION GRAPHIC ARTIST

LEE ANN HOLT

Art Director - Motion Graphics Artist creating engaging experiences for social media, live events  and mobile games.

Featured Projects:
Baobab Studios

Baobab Studios

Emmy Award-Winning, Out-of-This-World VR Fishing Experience My Role: Unreal Engine Cinematic Tech Art, Game Capture, Motion Graphics Art, Video Editor and Web Designer Collaborated closely with key stakeholders including the Creative Director, Producer, and Product Owner to create compelling marketing videos for social media, in-store displays, and press kits. https://www.galacticcatch.com/

Polyarc Games

Polyarc Games

Polyarc Games - Glassbreakers VR game. My Role: Unreal Engine Cinematic Artist, Video Editor, Motion Graphic Artist and Videographer for a series of interviews and game play demos. Worked closely with the Studio Art Director, Project Manager, Engineers and Game Designers within the game. Results: Hours of game play footage, motion graphics design, interviews for website, in-store, YouTube, and other social media channels. https://www.glassbreakersgame.com/

Big Fish Games

Big Fish Games

Merge 3 Puzzle Mobile Game Big Fish Games My Role: Sr. Marketing Art Lead on a team of internal/external Marketing Artists to create hundreds of UA videos and marketing assets for the EverMerge worldwide launch. Responsible for outsourcing art, including statics and 2d and 3d animation. Work closely with studio stakeholders’, UA Team, Marketing Managers’, and Studio Art Director. These art assets played a major role in generating 50 million dollars in revenue within the first 7 months.

Big Fish Games

Big Fish Games

Match 3 Mobile Game Big Fish Games My Role: Sr. Marketing Art Lead on a team of Marketing Artists to create hundreds of UA videos and marketing assets for the worldwide launch. Worked closely with studio stakeholders’, Marketing Managers’, and UA Team. Adhered closely to Disney's strict brand guidelines. Successfully launched 80 videos and over 180 static assets for the targeted marketing channels.

Boss Fight Entertainment

Boss Fight Entertainment

RPG Mobile Game Boss Fight Entertainment My Role: Prototype artist for UI/UX motion experiences inside game. Required understanding of the character pipeline using Maya, Unity and Perforce. Created a killer sizzle reel that generated excitement for our internal stakeholders, and publisher. Worked closely with the game Art Director, Game Producer and all game artist.

Netflix -Boss Fight

Netflix -Boss Fight

RPG Mobile Game Boss Fight Entertainment My Role: Supporting VFX artist for Dungeon Boss. Worked with existing assets in Unity and Maya to build marketing videos for social channels. Concept storyboards for videos and static graphic marketing materials. Video captured game footage for prototyping future features in game. Created marketing art for targeted social media channels.

Big Huge Games

Big Huge Games

RPG Mobile Game Big Huge Games My Role: Collaborated with Marketing Team to deliver marketing campaigns. Concept storyboards and video capture within Unity for marketing materials. Created game trailers and static graphics for target social channels. Efforts resulted in lower CPI's for the game.

Big Huge Games

Big Huge Games

RPG Mobile Game Big Huge Games My Role: Collaborated with Marketing Team to deliver marketing campaigns that supported Arcane Showdowns worldwide launch. Concept storyboards for marketing art assets for multiple social channels. Created a game trailer and static graphics for multiple social channels, App Store and Google Play. Video capture game footage inside Unity. Resulted in lower CPI’s.

Product Madness

Product Madness

Slot Mobile Game Big Fish Games My Role: Art Director - Responsible for concept, storyboard and 2d/3d motion graphics production. Directed live action video shoot and composited footage. Followed the data to ensure accurate target audience. Delivered a successful broadcast commercial that aired in 12 markets.

Sephora Sales Conference

Sephora Sales Conference

Live Event PBJS My Role: Sr. Art Director - responsible for motion graphics package. Worked in collaboration with Creative Director, Sr. Producer, and client on event theme. Delivered a high impact, successful graphics package for the event.

Microsoft - MGX2017

Microsoft - MGX2017

Live Event PBJS My Role: Sr. Art Director - responsible for motion graphics package. Lead a team of internal and external motion graphics artist. Worked in collaboration with Creative Director, Sr. Producer and Art Directors and many other stakeholders. Delivered a fast paced, highly collaborative, graphics package within a short timeline.

Microsoft Retail Store Video Wall

Microsoft Retail Store Video Wall

Video Wall PBJS My Role: Art Director - Responsible for video shoots. Creating storyboards and concepts for a series of video wall motion graphics. Art Directed live action video shoot for 4 of the video wall animations. Worked in collaboration with Creative Director, Sr. Producer and other Art Directors. Delivered a highly successful series of video wall graphics.

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